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Old Jun 17, 2007, 11:28 AM // 11:28   #21
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Wouldn't it be neat if Anet had a SOLID POLICY that any new interface changes must be toggle-able?

I mean, many people have been playing the game for two years, and might actually like the game as it was.

It's actually possible for these little "improvements" to make a game that was fun to play yesterday, completely annoying today. (See the thread on the popularity of zoom scrolling http://www.guildwarsguru.com/forum/s...php?t=10161652)

I haven't played with the new targeting enough to have an opinion, yet, but you cannot go wrong with a toggle-able option!
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Old Jun 17, 2007, 11:37 AM // 11:37   #22
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A long waiting time, a highly disappointed skill balance update. And now I know why. ANet likes to spend time on totally redundant and useless things like this.
Cancel button, what is it for ? Making the GUI more complicated ?
And with new auto targeting, lol. That means if I use Shatter Enchantment or Energy Burn on target during spike but it died before, I wasted a skill on some random target and have to wait 30s for its recharge ?
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Old Jun 17, 2007, 11:40 AM // 11:40   #23
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Royal pain in the arse.... that is what it is.

Scenario #1. I'm fighting a group of enemies, tab twice to get to the second-nearest enemy... and end up attacking the third-nearest because it already auto-targetted the nearest. I end up using the wrong skills on the wrong enemy before I even notice (my fingers work faster than my eyes do often enough).

Scenario #2. Fighting a selection of three bosses in Dejarin Estate with my Assassin... quite used to C+Spacing, but more importantly instinctively attacking whenever the next name pops up. End up auto-targeting a freakin chest. No, I don't want to open the chest in the middle of combat. Kill the next enemy. Auto-targets the chest again. No, I definitely don't want to open the stupid chest!

Scenario #3. Doing the earliest few missions in Elona for the Protector of Elona title. Complete walkover... but I don't pick up the loot because it is low-level crap and not worth my time. WHAT does the auto-targeter decide it wants to target next? No... not the next enemy, but the nearest drop of a min-levelled vabbian scimitar worth about 9 gold or somesuch. I open my inventory and promptly throw it out. Next time it does it I'm ready and avoid picking it up in the first place... which isn't easy with conditioned reflexes.


In a word: NO!
The auto-targeting system is totally unnecessary. Everyone managed just fine before... but now it just gets in the way. It is like those bloody microsoft help wizards all over again, taking control away from the player and making it a sub-par automated process. SCRAP IT!
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Old Jun 17, 2007, 04:18 PM // 16:18   #24
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Especially when I'm in the wurms, when I use c-space alot, this new targeting is kinda annoying. It's kinda cool that I keep picking up my loot without realizing it, but I also keep trying to pick up other people's loot? lol. The retargeting after death must really mess up spellcasters, but since the update I've only been playing my sin and fortunately my skills don't trigger at all if I use them out of order (due to the retargeting).

Still, I'd like to have the option to have it the old way.
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Old Jun 17, 2007, 04:35 PM // 16:35   #25
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seems to me to be one less programming step for botters. now they just have to run into area and attack. not saying it makes it easier on them but it certainly doesn't make it any more difficult either.
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Old Jun 17, 2007, 04:41 PM // 16:41   #26
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There should be a option to turn auto targeting off. it annoy the hell out of me.
It no only makes you waste skills when you intend target has died, it also cause you to overextend a little bit when you are trying to stay back because it targets a random target and if it targets someone in the back line then you have to run in. this happened to me many times. also playing mesmer, if the target died, you waste your shame on a ele or warrior and guilt on a monk...
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Old Jun 17, 2007, 04:51 PM // 16:51   #27
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Pretty random imo, seems some interface change and a buff to Dwarven Battle Stance is required on every update now or something. I'd rant about the lack of important things changing, but naw.

Seems I notice less on my ranger and warrior than I do on my caster chars. Definitely needs to be toggle-able though, occasionally cast on the wrong target while not paying too much attention.

The target clearing thing... I don't see the point. Meh. Needs to be toggle-able as well.
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Old Jun 17, 2007, 04:58 PM // 16:58   #28
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It can get confusing if you assume it has already targeted something and you hit Next Target to get.. well.. the next target, but what it does is that it "properly" targets the "suggested" target instead.

They should make it clear wether a target is actually targeted or just suggested, the lack of their hp bar at the top can get ambigious. Make the circle under them dotted or something when it's suggested, and solid when it's targeted.

Otherwise it's not too bad. It's pretty nice when you're standing in a beat-down circle doing a specific skill chain, and it doesn't get disrupted because your target died without you noticing.
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Old Jun 17, 2007, 05:14 PM // 17:14   #29
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I totally hate the "close target" button. It's extremely annoying in my view. I want it gone.
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Old Jun 17, 2007, 05:53 PM // 17:53   #30
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I can't help think that this is somehow tied to how the bots were killing monsters, and picking up loot.

It may seem trivial to you or me, but I'll betcha it's a core mechanic on a ton of bot scripts.
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Old Jun 17, 2007, 05:59 PM // 17:59   #31
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Meh, I don't notice a big difference really. If anything it's a bit more convenient to pick up drops by just having to press space bar after battles instead of clicking around, but beyond that, the difference is really minor.
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Old Jun 17, 2007, 08:56 PM // 20:56   #32
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I'm all for choice...

/signed for the toggle option...

any interface "improvements" should be implemented with toggle options.

personally I would toggle the auto target off...it's annoying...it doesn't target like normal targeting works as far as I can tell. I wouldn't mind it if by hitting my normal target button it simply confirmed the selected target as my target...instead it goes to the next one in the cycle.
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Old Jun 18, 2007, 12:04 AM // 00:04   #33
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Just think, put in a toggle option for all new interface changes, and NEVER, EVER have to listen to a gripe (on that subject) again.

If I were Anet, that would be my lifelong dream.

Is adding a toggle too much programming trouble? Not an excuse, because adding the new feature is then, by definition, too much trouble, because a toggle should be an integral part of any new feature.

TOGGLE!!!
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Old Jun 18, 2007, 12:08 AM // 00:08   #34
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Well, there are things as too many options as well, which can get daunting and confusing to new players. Personally I'm a more is better kinda guy, but I'm just guessing that's the reason.

They could introduce some "advanced" options tab or something for stuff like this. They could put a lot of nifty stuff in there. (mmmmmm transparent party list)
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Old Jun 18, 2007, 12:15 AM // 00:15   #35
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/signed for the toggle option

This new-fangled autotargeting is great for my paragon, as he just targets the closest monster and starts attacking and chanting away happily in the midline. It's made controlling him a little more streamlined. But for my mesmer, I can't afford to have distractions like that while visually scanning the entire enemy group watching for telltale signs of spellcasting - it's already hard enough to get into a group without part of the UI making my chosen role more difficult. I'd like the ability to turn it on or off when required.
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Old Jun 18, 2007, 12:17 AM // 00:17   #36
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I love it when Slivernewal farming.

Losing casts of Stone Daggers because the target died is really annoying. And truth be told, often I really don't care who I'm hitting because the main damage is done by other spells anyway.

I just tested it on a run where I don't even use Kinetic Armor; just Ether Renewal. It was great. It more than made up for the inconvenience of Stoneflesh Aura's timing being more fragile.
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Old Jun 18, 2007, 12:43 AM // 00:43   #37
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It's annoying....
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Old Jun 18, 2007, 01:12 AM // 01:12   #38
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I dont like it.
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Old Jun 18, 2007, 01:26 AM // 01:26   #39
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remove this crap nao, i was wondering why i kept nuking different targets that the one i wanted, really what's wrong with this "lets make a cosmetic change" turn in an annoyance. not broken don't fix it
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Old Jun 18, 2007, 01:42 AM // 01:42   #40
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/signed with all the statement above

The autotargetting actually makes playing MORE difficult, especially on a caster (since you casts will keep going after something has died instead of just cancelling).

Honestly, this cosmetic change is retarded and designed for Warriors and Dervish newbies who want to play the game by running around and hitting the space bar key over and over again. It doesn't actually help players who know what they are doing and are fans (read: people who will buy your future products A.NET).
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